Some of my works!
This project is a medieval hall environment designed to feel both majestic and immersive. At its heart sits a wooden table encircled by chairs on an elevated level, creating a focal point for gatherings, while fire goblets surrounding casts a warm glow that enhances the hall’s atmosphere. A luminous crystal adds a mystical touch, contrasting with the rugged stone and wood textures. The design also features a long hallway that draws the eye deeper into the space, and a second level overlooking the first, giving the hall a layered, dynamic presence. Together, these elements showcase creativity and technical skill, blending architectural detail with fantasy to bring the medieval setting vividly to life.
This project is a fully immersive 3D space station experience that allows users to walk around and explore its environment in detail. To enhance realism, particle systems were integrated to simulate atmospheric effects and bring the station to life, while an animated machine adds dynamic movement and a sense of activity within the scene. Together, these elements showcase both creative vision and technical skill, blending artistry with interactive design to create a space that feels engaging, believable, and alive.
This project, Krispy Anchovies is an AR app that teaches children how to use tools to clean aquatic habitats in a fun and interactive way. Learn about animals in the S.E.A. Aquarium and their environments by clearing trash from each habitat using tools such as the sponge and tongs. Lure sea creatures out of hiding and interact with them through engaging AR animations. Complete quizzes and earn points that can be redeemed for exclusive rewards. My main responsibility was the searching of models, animation, gathering of data and ui designing of the app.
My team and I had the opportunity to develop a simple game proposal for Singapore Police Force, to promote awarness on the wrongdoings of stealing. The game is played in first person view as a poor child, going through the proccess of stealing somthing from the shop and bringing it home. Player than goes to bed and enters a nightmare, which 'scares' the player, leaving the only way out of the dream to complete a series a task to learn a lesson. Player would then wake up from the dream and be tasked to return the stolen item to shop owner. My main responsibility for the game was modelling the interior of the house, doing up game logic and helping out with promotional items along with game.
[Best Viewed on Desktop]
The COVID‑19 pandemic in Singapore revealed how vital digital finance is, as job losses and income disruptions made traditional cash handling impractical and accelerated the shift to contactless payments. Even after the crisis, cashless methods remain preferred for speed, safety, and convenience. I designed it this such that LionPay builds on this change as a student‑friendly finance app inspired by Singapore’s lion symbol, offering secure payments, real‑time budgeting, spending insights, investing, and transfers — empowering young people to confidently manage their money in today’s digital lifestyle.
[Best Viewed on Desktop]
Came up with a free-standing interactive kiosk designed for the Ngee Ann Polytechnic ICT Open House. Its purpose is to help visitors understand ICT courses, explore the campus, experience student life, and engage with fun, interactive digital elements.
The kiosk consolidates essential information into a single platform, reducing the need for repeated explanations by student ambassadors and enhancing visitor engagement
[Best Viewed on Desktop]